Tuesday, May 6, 2008

DESIGNmatters.




Design Matters Talk
Stefan Sagmeister - Encore.

"Most difficult thing is just thinking"

This wasn't a big part of this chat with Stefan Sagmeister but it was something that I grabbed onto. So thinking being the most difficult thing in design I can absolutely agree with. And for me, its more of thinking and finding a direction to go in where I find myself in the most trouble. I feel as though I get a lot of good ideas from my brainstorming but I think at times I think WAY too much. So the thing is is that Sagmeister feels like the most difficult thing for him to do is to think, but for me, I feel like the hardest thing for me is that I do indeed think way to much.

I don't know if that is something you turn on and off, or something that you can avoid but I think it's something I need to manage. A lot of my time is spent trying new things and experimenting which I know is important, brainstorming and experimenting are vital to my success as a designer but its very time consuming as a student. So instead of getting all the experimenting out early and then just refining and tightening up the final product, sometimes the pieces are solid in terms of thinking but not solid in terms of technique.

"Design has to work, art does not"

Another good point that separates artists from designers. The only reason you design is basically to solve a problem. To clear something up, to fix something that wasn't working. But with art there is none of that. What problems does an piece of art solve? It's a purely aesthetic and is only meant to be easy on the eyes, and some times not. But with design your only challange is to make it work, make it read, make it communicate. With out that it's no longer design, it then just becomes art, and trust me, I want to be a designer, so my stuff better work.

What is GD? It comes back around, GD is thinking about how to solve a problem, and not letting your work become just ART.

What is TYPE? It is communication and another way to breath life into your work. It's a place to experiment with endless possibilities.

RESPONSIBILITIES: To better the communication through the world. Some how and in some way I am to help clear up communication in the world today.

More VALUABLE? To experiment but in a timely fashion. To stick to my deadlines and not procrastinate.

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